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authorhazel <hazel@hazelthats.me>2026-01-26 22:04:39 +0100
committerhazel <hazel@hazelthats.me>2026-01-26 22:04:39 +0100
commit567c422f8cd42eba2437f9a8c2522716a1649be7 (patch)
tree93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/game/WorldManager.cs
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celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/game/WorldManager.cs')
-rw-r--r--source/game/WorldManager.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/source/game/WorldManager.cs b/source/game/WorldManager.cs
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+using System;
+using System.Threading.Tasks;
+using Celesteia.Game.ECS;
+using Celesteia.Game.Planets;
+using Celesteia.Game.Planets.Generation;
+using Microsoft.Xna.Framework;
+
+namespace Celesteia.Game {
+ public class WorldManager : GameComponent
+ {
+ private new GameInstance Game => (GameInstance) base.Game;
+ public WorldManager(GameInstance Game) : base(Game) {}
+
+ private GameWorld _loaded;
+
+ private GameWorld LoadWorld(GameWorld gameWorld) {
+ if (_loaded != null) _loaded.Dispose();
+
+ return _loaded = gameWorld;
+ }
+
+ public async Task<GameWorld> LoadNewWorld(Action<string> progressReport = null, int? seed = null) {
+ // Asynchronously generate the world.
+ GameWorld generatedWorld = await Task.Run<GameWorld>(() => {
+ GeneratedPlanet planet = new GeneratedPlanet(250, 75, seed);
+ planet.Generate(new TerranPlanetGenerator(planet), progressReport);
+ return new GameWorld(planet);
+ });
+
+ return LoadWorld(generatedWorld);
+ }
+ }
+} \ No newline at end of file