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authorhazel <hazel@hazelthats.me>2026-01-26 22:04:39 +0100
committerhazel <hazel@hazelthats.me>2026-01-26 22:04:39 +0100
commit567c422f8cd42eba2437f9a8c2522716a1649be7 (patch)
tree93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/game/planets/generation/IWorldGenerator.cs
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celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/game/planets/generation/IWorldGenerator.cs')
-rw-r--r--source/game/planets/generation/IWorldGenerator.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/game/planets/generation/IWorldGenerator.cs b/source/game/planets/generation/IWorldGenerator.cs
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+++ b/source/game/planets/generation/IWorldGenerator.cs
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+using System;
+using Microsoft.Xna.Framework;
+
+namespace Celesteia.Game.Planets.Generation {
+ public interface IChunkProvider {
+ // Provide a chunk's tile map.
+ public void ProvideChunk(Chunk c);
+
+ // Get the natural block and wall at X and Y.
+ public byte[] GetNaturalBlocks(int x, int y);
+
+ // Get a safe spot to spawn the player.
+ public Vector2 GetSpawnpoint();
+
+ // Generate various structures in the world.
+ public void GenerateStructures(Action<string> progressReport = null);
+ }
+} \ No newline at end of file