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| author | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
|---|---|---|
| committer | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
| commit | 567c422f8cd42eba2437f9a8c2522716a1649be7 (patch) | |
| tree | 93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/game/systems/CameraSystem.cs | |
| download | celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.gz celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.bz2 celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.zip | |
celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/game/systems/CameraSystem.cs')
| -rw-r--r-- | source/game/systems/CameraSystem.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/source/game/systems/CameraSystem.cs b/source/game/systems/CameraSystem.cs new file mode 100644 index 0000000..be121a5 --- /dev/null +++ b/source/game/systems/CameraSystem.cs @@ -0,0 +1,39 @@ +using System; +using Celesteia.Game.Components; +using Celesteia.Game.Input; +using Celesteia.Graphics; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; +using MonoGame.Extended; +using MonoGame.Extended.Entities; +using MonoGame.Extended.Entities.Systems; + +namespace Celesteia.Game.Systems { + public class CameraSystem : EntityUpdateSystem + { + private Camera2D _camera; + private float smoothing = 128f; + + private ComponentMapper<Transform2> transformMapper; + + public CameraSystem(Camera2D camera) : base(Aspect.All(typeof(Transform2), typeof(CameraFollow))) + => _camera = camera; + + public override void Initialize(IComponentMapperService mapperService) + => transformMapper = mapperService.GetMapper<Transform2>(); + + Vector2 pos; + public override void Update(GameTime gameTime) + { + foreach (int entityId in ActiveEntities) { + pos = transformMapper.Get(entityId).Position * smoothing; + pos.X = MathF.Round(pos.X) / smoothing; + pos.Y = MathF.Round(pos.Y) / smoothing; + _camera.Center = pos; + break; + } + + if (KeyboardHelper.IsDown(Keys.LeftControl)) _camera.Zoom += (int) Math.Clamp(MouseHelper.ScrollDelta, -1f, 1f); + } + } +}
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