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| author | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
|---|---|---|
| committer | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
| commit | 567c422f8cd42eba2437f9a8c2522716a1649be7 (patch) | |
| tree | 93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/ui/elements/Element.cs | |
| download | celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.gz celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.bz2 celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.zip | |
celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/ui/elements/Element.cs')
| -rw-r--r-- | source/ui/elements/Element.cs | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/source/ui/elements/Element.cs b/source/ui/elements/Element.cs new file mode 100644 index 0000000..b95a693 --- /dev/null +++ b/source/ui/elements/Element.cs @@ -0,0 +1,53 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace Celesteia.UI.Elements { + public class Element : IElement + { + private bool _enabled = true; + private Rect _rect; + private bool _isMouseOver; + private IContainer _parent; + private Vector2 _pivot; + + public virtual bool GetEnabled() => _enabled && (_parent == null || _parent.GetEnabled()); + public virtual IContainer GetParent() => _parent; + public virtual Vector2 GetPivot() => _pivot; + public virtual Rect GetRect() => _rect; + public virtual void MoveTo(Point point) { + _rect.SetX(AbsoluteUnit.WithValue(point.X)); + _rect.SetY(AbsoluteUnit.WithValue(point.Y)); + } + + // Get element rectangle with pivot. + public virtual Rectangle GetRectangle() { + Rectangle r = GetRect().ResolveRectangle(); + + if (GetParent() != null) { + r.X += GetParent().GetRectangle().X; + r.Y += GetParent().GetRectangle().Y; + } + + r.X -= (int)MathF.Round(_pivot.X * r.Width); + r.Y -= (int)MathF.Round(_pivot.Y * r.Height); + + return r; + } + + // Interface setters. + public virtual bool SetEnabled(bool value) => _enabled = value; + public virtual void SetParent(IContainer container) => _parent = container; + public virtual void SetPivot(Vector2 pivot) => _pivot = pivot; + public virtual void SetRect(Rect rect) => _rect = rect; + + // Mouse functions + public virtual void OnMouseIn() => _isMouseOver = true; + public virtual void OnMouseOut() => _isMouseOver = false; + public virtual bool GetMouseOver() => _isMouseOver; + + // Engine functions. + public virtual void Update(GameTime gameTime, out bool clickedAnything) { clickedAnything = false; } + public virtual void Draw(SpriteBatch spriteBatch) { } + } +}
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