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-rw-r--r--source/game/input/definitions/InputDefinition.cs16
-rw-r--r--source/game/input/definitions/gamepad/BinaryGamepadDefinition.cs10
-rw-r--r--source/game/input/definitions/gamepad/SensorGamepadDefinition.cs13
-rw-r--r--source/game/input/definitions/keyboard/BinaryKeyboardDefinition.cs11
-rw-r--r--source/game/input/definitions/keyboard/TrinaryKeyboardDefinition.cs18
-rw-r--r--source/game/input/definitions/mouse/BinaryMouseDefinition.cs10
6 files changed, 78 insertions, 0 deletions
diff --git a/source/game/input/definitions/InputDefinition.cs b/source/game/input/definitions/InputDefinition.cs
new file mode 100644
index 0000000..7d56f99
--- /dev/null
+++ b/source/game/input/definitions/InputDefinition.cs
@@ -0,0 +1,16 @@
+namespace Celesteia.Game.Input.Definitions {
+ public interface IInputDefinition<T> {
+ T Test();
+ }
+
+ public interface IBinaryInputDefinition : IInputDefinition<bool> {}
+ public interface IFloatInputDefinition : IInputDefinition<float> {}
+
+ public enum InputType {
+ Keyboard, Gamepad
+ }
+
+ public enum InputPollType {
+ IsDown, Held, Pressed, Released
+ }
+} \ No newline at end of file
diff --git a/source/game/input/definitions/gamepad/BinaryGamepadDefinition.cs b/source/game/input/definitions/gamepad/BinaryGamepadDefinition.cs
new file mode 100644
index 0000000..5aec7a8
--- /dev/null
+++ b/source/game/input/definitions/gamepad/BinaryGamepadDefinition.cs
@@ -0,0 +1,10 @@
+using Microsoft.Xna.Framework.Input;
+
+namespace Celesteia.Game.Input.Definitions.Gamepad {
+ public class BinaryGamepadDefinition : IBinaryInputDefinition {
+ public Buttons Buttons;
+ public InputPollType PollType;
+
+ public bool Test() => GamepadHelper.PollButtons(Buttons, PollType);
+ }
+} \ No newline at end of file
diff --git a/source/game/input/definitions/gamepad/SensorGamepadDefinition.cs b/source/game/input/definitions/gamepad/SensorGamepadDefinition.cs
new file mode 100644
index 0000000..ebbf2be
--- /dev/null
+++ b/source/game/input/definitions/gamepad/SensorGamepadDefinition.cs
@@ -0,0 +1,13 @@
+using System;
+
+namespace Celesteia.Game.Input.Definitions.Gamepad {
+ public class SensorGamepadDefinition : IFloatInputDefinition {
+ public GamePadSensor Sensor;
+ private float _current = 0;
+
+ public float Test() {
+ _current = GamepadHelper.PollSensor(Sensor);
+ return _current;
+ }
+ }
+} \ No newline at end of file
diff --git a/source/game/input/definitions/keyboard/BinaryKeyboardDefinition.cs b/source/game/input/definitions/keyboard/BinaryKeyboardDefinition.cs
new file mode 100644
index 0000000..87ebb77
--- /dev/null
+++ b/source/game/input/definitions/keyboard/BinaryKeyboardDefinition.cs
@@ -0,0 +1,11 @@
+using System;
+using Microsoft.Xna.Framework.Input;
+
+namespace Celesteia.Game.Input.Definitions.Keyboard {
+ public class BinaryKeyboardDefinition : IBinaryInputDefinition {
+ public Keys Keys;
+ public InputPollType PollType;
+
+ public bool Test() => KeyboardHelper.Poll(Keys, PollType);
+ }
+} \ No newline at end of file
diff --git a/source/game/input/definitions/keyboard/TrinaryKeyboardDefinition.cs b/source/game/input/definitions/keyboard/TrinaryKeyboardDefinition.cs
new file mode 100644
index 0000000..7439859
--- /dev/null
+++ b/source/game/input/definitions/keyboard/TrinaryKeyboardDefinition.cs
@@ -0,0 +1,18 @@
+using Microsoft.Xna.Framework.Input;
+
+namespace Celesteia.Game.Input.Definitions.Keyboard {
+ public class TrinaryKeyboardDefinition : IFloatInputDefinition {
+ public Keys Negative;
+ public Keys Positive;
+ public InputPollType PollType;
+
+ private float _current = 0;
+
+ public float Test() {
+ _current =
+ (KeyboardHelper.Poll(Negative, PollType) ? -1 : 0) +
+ (KeyboardHelper.Poll(Positive, PollType) ? 1 : 0);
+ return _current;
+ }
+ }
+} \ No newline at end of file
diff --git a/source/game/input/definitions/mouse/BinaryMouseDefinition.cs b/source/game/input/definitions/mouse/BinaryMouseDefinition.cs
new file mode 100644
index 0000000..0008ded
--- /dev/null
+++ b/source/game/input/definitions/mouse/BinaryMouseDefinition.cs
@@ -0,0 +1,10 @@
+using MonoGame.Extended.Input;
+
+namespace Celesteia.Game.Input.Definitions.Mouse {
+ public class BinaryMouseDefinition : IBinaryInputDefinition {
+ public MouseButton Button;
+ public InputPollType PollType;
+
+ public bool Test() => MouseHelper.Poll(Button, PollType);
+ }
+} \ No newline at end of file