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diff --git a/source/game/items/CooldownItemActions.cs b/source/game/items/CooldownItemActions.cs
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+using Celesteia.Game.Planets;
+using Microsoft.Xna.Framework;
+using MonoGame.Extended.Entities;
+
+namespace Celesteia.Game.Items {
+ public class CooldownItemActions : IItemActions {
+ public double UseTime = 1.0;
+ public double LastUse = 0.0;
+ public void UpdateLastUse(GameTime gameTime) => LastUse = gameTime.TotalGameTime.TotalSeconds;
+ public bool CheckUseTime(GameTime gameTime) => gameTime.TotalGameTime.TotalSeconds - LastUse >= UseTime;
+
+ public virtual bool Assert(GameTime gameTime) => CheckUseTime(gameTime);
+
+ public virtual bool Primary(GameTime gameTime, ChunkMap chunkMap, Point cursor, Entity user) => false;
+ public virtual bool Secondary(GameTime gameTime, ChunkMap chunkMap, Point cursor, Entity user) => false;
+ }
+} \ No newline at end of file