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Diffstat (limited to 'source/game/music/MusicManager.cs')
| -rw-r--r-- | source/game/music/MusicManager.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/game/music/MusicManager.cs b/source/game/music/MusicManager.cs new file mode 100644 index 0000000..8d9f9f5 --- /dev/null +++ b/source/game/music/MusicManager.cs @@ -0,0 +1,54 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Media; + +namespace Celesteia.Game.Music { + public class MusicManager : GameComponent { + private new GameInstance Game => (GameInstance) base.Game; + public MusicManager(GameInstance Game) : base(Game) {} + + private float SetVolume = 0.1f; + private float _volume; + private Song _nextUp; + private float _elapsedTransitionTime; + private float _transitionDuration = 2f; + private bool _transitionComplete = false; + + public override void Update(GameTime gameTime) + { + if (_elapsedTransitionTime >= _transitionDuration) _volume = 1f; + else { + _elapsedTransitionTime += ((float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000f); + + if (_elapsedTransitionTime >= _transitionDuration / 2f && !_transitionComplete) { + if (_nextUp != null) { + MediaPlayer.Play(_nextUp); + _nextUp = null; + } else Stop(); + + _transitionComplete = true; + } + + _volume = Volume(_elapsedTransitionTime); + } + + MediaPlayer.Volume = _volume * SetVolume; + } + + public void PlayNow(Song song, bool repeat = true) { + MediaPlayer.IsRepeating = repeat; + + _elapsedTransitionTime = MediaPlayer.State == MediaState.Playing ? 0f : 1f; + _transitionComplete = false; + _nextUp = song; + } + + public void Stop() { + MediaPlayer.Stop(); + } + + private float Volume(float x) { + return Math.Abs(x - (_transitionDuration / 2f)); + } + } +}
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