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-rw-r--r--source/game/planets/GeneratedPlanet.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/game/planets/GeneratedPlanet.cs b/source/game/planets/GeneratedPlanet.cs
new file mode 100644
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+++ b/source/game/planets/GeneratedPlanet.cs
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+using System;
+using Celesteia.Game.Planets.Generation;
+using Microsoft.Xna.Framework;
+
+namespace Celesteia.Game.Planets {
+ public class GeneratedPlanet : ChunkMap
+ {
+ public int Seed { get; private set; }
+
+ private IChunkProvider _provider;
+
+ public GeneratedPlanet(int w, int h, int? seed = null) : base(w, h)
+ {
+ Seed = seed.HasValue ? seed.Value : (int) System.DateTime.Now.Ticks;
+ }
+
+ public void Generate(IChunkProvider provider, Action<string> progressReport = null) {
+ Action<string> doProgressReport = (s) => { if (progressReport != null) progressReport(s); };
+
+ _provider = provider;
+ doProgressReport("Generating chunks...");
+
+ ChunkVector _cv;
+ for (_cv.X = 0; _cv.X < Width; _cv.X++)
+ for (_cv.Y = 0; _cv.Y < Height; _cv.Y++)
+ provider.ProvideChunk(Map[_cv.X, _cv.Y] = new Chunk(_cv));
+
+ provider.GenerateStructures(doProgressReport);
+
+ doProgressReport("Planet generated.");
+ }
+
+ public override Vector2 GetSpawnpoint() => _provider.GetSpawnpoint();
+ }
+} \ No newline at end of file