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Diffstat (limited to 'source/game/planets/generation/IWorldGenerator.cs')
| -rw-r--r-- | source/game/planets/generation/IWorldGenerator.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/game/planets/generation/IWorldGenerator.cs b/source/game/planets/generation/IWorldGenerator.cs new file mode 100644 index 0000000..92b528b --- /dev/null +++ b/source/game/planets/generation/IWorldGenerator.cs @@ -0,0 +1,18 @@ +using System; +using Microsoft.Xna.Framework; + +namespace Celesteia.Game.Planets.Generation { + public interface IChunkProvider { + // Provide a chunk's tile map. + public void ProvideChunk(Chunk c); + + // Get the natural block and wall at X and Y. + public byte[] GetNaturalBlocks(int x, int y); + + // Get a safe spot to spawn the player. + public Vector2 GetSpawnpoint(); + + // Generate various structures in the world. + public void GenerateStructures(Action<string> progressReport = null); + } +}
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