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path: root/source/resources/sprites/SkyboxPortionFrames.cs
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Diffstat (limited to 'source/resources/sprites/SkyboxPortionFrames.cs')
-rw-r--r--source/resources/sprites/SkyboxPortionFrames.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/source/resources/sprites/SkyboxPortionFrames.cs b/source/resources/sprites/SkyboxPortionFrames.cs
new file mode 100644
index 0000000..dc26156
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+++ b/source/resources/sprites/SkyboxPortionFrames.cs
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+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using MonoGame.Extended.TextureAtlases;
+
+namespace Celesteia.Resources.Sprites {
+ public class SkyboxPortionFrames {
+ private readonly Vector2 _scaling;
+
+ private TextureAtlas _atlas;
+ private int _start;
+ private int _count;
+
+ private TextureRegion2D[] _frames;
+ private Color _color;
+ private float _depth;
+
+ public SkyboxPortionFrames(TextureAtlas atlas, int size, int startIndex, int frameCount) {
+ _atlas = atlas;
+ _start = startIndex;
+ _count = frameCount;
+ _scaling = new Vector2(ResourceManager.SPRITE_SCALING) / 2f;
+
+ _frames = new TextureRegion2D[frameCount];
+ for (int i = 0; i < frameCount; i++) {
+ _frames[i] = atlas.GetRegion(startIndex + i);
+ }
+ }
+
+ public SkyboxPortionFrames SetColor(Color color) {
+ _color = color;
+ return this;
+ }
+
+ public SkyboxPortionFrames SetDepth(float depth) {
+ _depth = depth;
+ return this;
+ }
+
+ private Vector2 GetOrigin(TextureRegion2D frame) {
+ return new Vector2(0.5f * frame.Width, 0.5f * frame.Height);
+ }
+
+ public void Draw(int index, SpriteBatch spriteBatch, Vector2 position, float rotation, Vector2 scale) {
+ spriteBatch.Draw(_frames[index % _frames.Length], position, _color, rotation, GetOrigin(_frames[index % _frames.Length]), scale * _scaling, SpriteEffects.None, _depth, null);
+ }
+
+ public SkyboxPortionFrames Clone() {
+ return new SkyboxPortionFrames(_atlas, 0, _start, _count).SetColor(_color).SetDepth(_depth);
+ }
+ }
+} \ No newline at end of file