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Diffstat (limited to 'source/resources/sprites/SkyboxPortionFrames.cs')
| -rw-r--r-- | source/resources/sprites/SkyboxPortionFrames.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/source/resources/sprites/SkyboxPortionFrames.cs b/source/resources/sprites/SkyboxPortionFrames.cs new file mode 100644 index 0000000..dc26156 --- /dev/null +++ b/source/resources/sprites/SkyboxPortionFrames.cs @@ -0,0 +1,51 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MonoGame.Extended.TextureAtlases; + +namespace Celesteia.Resources.Sprites { + public class SkyboxPortionFrames { + private readonly Vector2 _scaling; + + private TextureAtlas _atlas; + private int _start; + private int _count; + + private TextureRegion2D[] _frames; + private Color _color; + private float _depth; + + public SkyboxPortionFrames(TextureAtlas atlas, int size, int startIndex, int frameCount) { + _atlas = atlas; + _start = startIndex; + _count = frameCount; + _scaling = new Vector2(ResourceManager.SPRITE_SCALING) / 2f; + + _frames = new TextureRegion2D[frameCount]; + for (int i = 0; i < frameCount; i++) { + _frames[i] = atlas.GetRegion(startIndex + i); + } + } + + public SkyboxPortionFrames SetColor(Color color) { + _color = color; + return this; + } + + public SkyboxPortionFrames SetDepth(float depth) { + _depth = depth; + return this; + } + + private Vector2 GetOrigin(TextureRegion2D frame) { + return new Vector2(0.5f * frame.Width, 0.5f * frame.Height); + } + + public void Draw(int index, SpriteBatch spriteBatch, Vector2 position, float rotation, Vector2 scale) { + spriteBatch.Draw(_frames[index % _frames.Length], position, _color, rotation, GetOrigin(_frames[index % _frames.Length]), scale * _scaling, SpriteEffects.None, _depth, null); + } + + public SkyboxPortionFrames Clone() { + return new SkyboxPortionFrames(_atlas, 0, _start, _count).SetColor(_color).SetDepth(_depth); + } + } +}
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