diff options
Diffstat (limited to 'source/resources/sprites')
| -rw-r--r-- | source/resources/sprites/BlockFrames.cs | 53 | ||||
| -rw-r--r-- | source/resources/sprites/EntityFrames.cs | 32 | ||||
| -rw-r--r-- | source/resources/sprites/SkyboxPortionFrames.cs | 51 |
3 files changed, 136 insertions, 0 deletions
diff --git a/source/resources/sprites/BlockFrames.cs b/source/resources/sprites/BlockFrames.cs new file mode 100644 index 0000000..33db3e8 --- /dev/null +++ b/source/resources/sprites/BlockFrames.cs @@ -0,0 +1,53 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MonoGame.Extended.TextureAtlases; + +namespace Celesteia.Resources.Sprites { + public class BlockFrames { + private readonly Vector2 _scaling; + + private BlockFrame[] _frames; + + private bool _doDraw; + public bool DoDraw => _doDraw; + + public BlockFrames(TextureAtlas atlas, int startIndex, int frameCount, Vector2? origin = null) { + _doDraw = frameCount > 0; + + _scaling = new Vector2(ResourceManager.SPRITE_SCALING); + + _frames = new BlockFrame[frameCount]; + for (int i = 0; i < frameCount; i++) { + _frames[i] = new BlockFrame(atlas.GetRegion(startIndex + i), _scaling, origin); + } + } + + public BlockFrame GetFrame(int index) { + if (!_doDraw) return null; + + return _frames[index % _frames.Length]; + } + + public BlockFrame GetProgressFrame(float progress) { + return GetFrame((int)MathF.Round(progress * (_frames.Length - 1))); + } + } + + public class BlockFrame { + private TextureRegion2D _region; + private Vector2 _scaling; + private Vector2 _origin; + + public BlockFrame(TextureRegion2D region, Vector2 scaling, Vector2? origin = null) { + _region = region; + _scaling = scaling; + _origin = origin.HasValue ? origin.Value : Vector2.Zero; + } + + public void Draw(int index, SpriteBatch spriteBatch, Vector2 position, Color color, float depth = 0f) + => spriteBatch.Draw(_region, position, color, 0f, _origin, _scaling, SpriteEffects.None, depth); + + public TextureRegion2D GetRegion() => _region; + } +}
\ No newline at end of file diff --git a/source/resources/sprites/EntityFrames.cs b/source/resources/sprites/EntityFrames.cs new file mode 100644 index 0000000..65e31ee --- /dev/null +++ b/source/resources/sprites/EntityFrames.cs @@ -0,0 +1,32 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MonoGame.Extended.TextureAtlases; + +namespace Celesteia.Resources.Sprites { + public class EntityFrames { + public SpriteEffects Effects; + + public int Frame; + + private readonly Vector2 _scaling; + + private TextureRegion2D[] _frames; + + public EntityFrames(TextureAtlas atlas, int startIndex, int frameCount, float scaling) { + _scaling = new Vector2(scaling); + + _frames = new TextureRegion2D[frameCount]; + for (int i = 0; i < frameCount; i++) { + _frames[i] = atlas.GetRegion(startIndex + i); + } + } + + private Vector2 GetOrigin(TextureRegion2D frame) { + return new Vector2(0.5f * frame.Width, 0.5f * frame.Height); + } + + public void Draw(int index, SpriteBatch spriteBatch, Vector2 position, Vector2 scale, Color color) { + spriteBatch.Draw(_frames[Frame % _frames.Length], position, color, 0f, GetOrigin(_frames[index % _frames.Length]), _scaling * scale, Effects, 0f, null); + } + } +}
\ No newline at end of file diff --git a/source/resources/sprites/SkyboxPortionFrames.cs b/source/resources/sprites/SkyboxPortionFrames.cs new file mode 100644 index 0000000..dc26156 --- /dev/null +++ b/source/resources/sprites/SkyboxPortionFrames.cs @@ -0,0 +1,51 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MonoGame.Extended.TextureAtlases; + +namespace Celesteia.Resources.Sprites { + public class SkyboxPortionFrames { + private readonly Vector2 _scaling; + + private TextureAtlas _atlas; + private int _start; + private int _count; + + private TextureRegion2D[] _frames; + private Color _color; + private float _depth; + + public SkyboxPortionFrames(TextureAtlas atlas, int size, int startIndex, int frameCount) { + _atlas = atlas; + _start = startIndex; + _count = frameCount; + _scaling = new Vector2(ResourceManager.SPRITE_SCALING) / 2f; + + _frames = new TextureRegion2D[frameCount]; + for (int i = 0; i < frameCount; i++) { + _frames[i] = atlas.GetRegion(startIndex + i); + } + } + + public SkyboxPortionFrames SetColor(Color color) { + _color = color; + return this; + } + + public SkyboxPortionFrames SetDepth(float depth) { + _depth = depth; + return this; + } + + private Vector2 GetOrigin(TextureRegion2D frame) { + return new Vector2(0.5f * frame.Width, 0.5f * frame.Height); + } + + public void Draw(int index, SpriteBatch spriteBatch, Vector2 position, float rotation, Vector2 scale) { + spriteBatch.Draw(_frames[index % _frames.Length], position, _color, rotation, GetOrigin(_frames[index % _frames.Length]), scale * _scaling, SpriteEffects.None, _depth, null); + } + + public SkyboxPortionFrames Clone() { + return new SkyboxPortionFrames(_atlas, 0, _start, _count).SetColor(_color).SetDepth(_depth); + } + } +}
\ No newline at end of file |
