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-rw-r--r--source/ui/guis/GUI.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/source/ui/guis/GUI.cs b/source/ui/guis/GUI.cs
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+++ b/source/ui/guis/GUI.cs
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+using System.Diagnostics;
+using Celesteia.UI;
+using Celesteia.UI.Elements;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace Celesteia.GUIs {
+ public class GUI {
+ public GameInstance Game;
+
+ public IContainer Root;
+
+ public GUI(GameInstance Game, Rect rect) {
+ this.Game = Game;
+ this.Root = new Container(rect);
+ }
+
+ public virtual void LoadContent(ContentManager Content) {
+ Debug.WriteLine("Loaded GUI.");
+ }
+
+ public virtual void Update(GameTime gameTime, out bool clickedAnything) {
+ if (!Game.IsActive) {
+ clickedAnything = false;
+ return;
+ }
+
+ Root.Update(gameTime, out clickedAnything);
+ }
+
+ // Draw all elements.
+ public virtual void Draw(GameTime gameTime) {
+
+ Game.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointWrap, null, null, null);
+
+ if (UIReferences.GUIEnabled) Root.Draw(Game.SpriteBatch);
+
+ Game.SpriteBatch.End();
+ }
+
+ // If the menu is referred to as a boolean, return whether it is non-null (true) or null (false).
+ public static implicit operator bool(GUI gui)
+ {
+ return !object.ReferenceEquals(gui, null);
+ }
+ }
+} \ No newline at end of file