From 567c422f8cd42eba2437f9a8c2522716a1649be7 Mon Sep 17 00:00:00 2001 From: hazel Date: Mon, 26 Jan 2026 22:04:39 +0100 Subject: celesteia archive, last updated april 9th 2024 Signed-off-by: hazel --- source/game/components/physics/PhysicsEntity.cs | 38 +++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 source/game/components/physics/PhysicsEntity.cs (limited to 'source/game/components/physics/PhysicsEntity.cs') diff --git a/source/game/components/physics/PhysicsEntity.cs b/source/game/components/physics/PhysicsEntity.cs new file mode 100644 index 0000000..7214dff --- /dev/null +++ b/source/game/components/physics/PhysicsEntity.cs @@ -0,0 +1,38 @@ +using Microsoft.Xna.Framework; + +namespace Celesteia.Game.Components.Physics { + public class PhysicsEntity { + public float Mass; + + public bool Gravity; + + public bool CollidingUp; + public bool CollidingLeft; + public bool CollidingRight; + public bool CollidingDown; + + public PhysicsEntity(float mass, bool affectedByGravity) { + Mass = mass; + Gravity = affectedByGravity; + } + + private Vector2 _velocity; + public Vector2 Velocity => _velocity; + + public void SetVelocity(Vector2 vector) { + _velocity = vector; + } + + public void SetVelocity(float x, float y) { + SetVelocity(new Vector2(x, y)); + } + + public void AddVelocity(Vector2 vector) { + _velocity += vector; + } + + public void AddVelocity(float x, float y) { + AddVelocity(new Vector2(x, y)); + } + } +} \ No newline at end of file -- cgit v1.2.3