From 567c422f8cd42eba2437f9a8c2522716a1649be7 Mon Sep 17 00:00:00 2001 From: hazel Date: Mon, 26 Jan 2026 22:04:39 +0100 Subject: celesteia archive, last updated april 9th 2024 Signed-off-by: hazel --- source/game/input/GamepadHelper.cs | 59 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 source/game/input/GamepadHelper.cs (limited to 'source/game/input/GamepadHelper.cs') diff --git a/source/game/input/GamepadHelper.cs b/source/game/input/GamepadHelper.cs new file mode 100644 index 0000000..dfc3175 --- /dev/null +++ b/source/game/input/GamepadHelper.cs @@ -0,0 +1,59 @@ +using System; +using Celesteia.Game.Input.Definitions; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; + +namespace Celesteia.Game.Input { + public static class GamepadHelper { + private static GamePadState _prev; + private static GamePadState _curr; + + public static void Update() { + _prev = _curr; + _curr = GamePad.GetState(0); + } + + public static bool AnyButton() { + foreach (Buttons b in Enum.GetValues()) + if (IsDown(b)) return true; + + return false; + } + + // Was true, now true. + public static bool Held(Buttons buttons) => _prev.IsButtonDown(buttons) && _curr.IsButtonDown(buttons); + // Is true. + public static bool IsDown(Buttons buttons) => _curr.IsButtonDown(buttons); + // Was false, now true. + public static bool Pressed(Buttons buttons) => !_prev.IsButtonDown(buttons) && _curr.IsButtonDown(buttons); + // Was true, now false. + public static bool Released(Buttons buttons) => _prev.IsButtonDown(buttons) && !_curr.IsButtonDown(buttons); + + public static bool PollButtons(Buttons buttons, InputPollType type) => type switch { + InputPollType.Held => Held(buttons), + InputPollType.IsDown => IsDown(buttons), + InputPollType.Pressed => Pressed(buttons), + InputPollType.Released => Released(buttons), + _ => false + }; + + public static float PollSensor(GamePadSensor sensor) => sensor switch { + GamePadSensor.LeftThumbStickX => _curr.ThumbSticks.Left.X, + GamePadSensor.LeftThumbStickY => _curr.ThumbSticks.Left.Y, + GamePadSensor.LeftTrigger => _curr.Triggers.Left, + GamePadSensor.RightThumbStickX => _curr.ThumbSticks.Right.X, + GamePadSensor.RightThumbStickY => _curr.ThumbSticks.Right.Y, + GamePadSensor.RightTrigger => _curr.Triggers.Right, + _ => 0f + }; + } + + public enum GamePadSensor { + LeftThumbStickX, + LeftThumbStickY, + LeftTrigger, + RightThumbStickX, + RightThumbStickY, + RightTrigger + } +} \ No newline at end of file -- cgit v1.2.3