From 567c422f8cd42eba2437f9a8c2522716a1649be7 Mon Sep 17 00:00:00 2001 From: hazel Date: Mon, 26 Jan 2026 22:04:39 +0100 Subject: celesteia archive, last updated april 9th 2024 Signed-off-by: hazel --- .../game/systems/mainmenu/MainMenuRenderSystem.cs | 43 ++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 source/game/systems/mainmenu/MainMenuRenderSystem.cs (limited to 'source/game/systems/mainmenu/MainMenuRenderSystem.cs') diff --git a/source/game/systems/mainmenu/MainMenuRenderSystem.cs b/source/game/systems/mainmenu/MainMenuRenderSystem.cs new file mode 100644 index 0000000..ada6a77 --- /dev/null +++ b/source/game/systems/mainmenu/MainMenuRenderSystem.cs @@ -0,0 +1,43 @@ +using Celesteia.Graphics; +using Celesteia.Resources.Sprites; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MonoGame.Extended; +using MonoGame.Extended.Entities; +using MonoGame.Extended.Entities.Systems; + +namespace Celesteia.Game.Systems.MainMenu { + public class MainMenuRenderSystem : EntityDrawSystem + { + private ComponentMapper transformMapper; + private ComponentMapper framesMapper; + + private Camera2D _camera; + private SpriteBatch _spriteBatch; + + public MainMenuRenderSystem(Camera2D camera, SpriteBatch spriteBatch) : base(Aspect.All(typeof(Transform2), typeof(SkyboxPortionFrames))) { + _camera = camera; + _spriteBatch = spriteBatch; + } + + public override void Initialize(IComponentMapperService mapperService) + { + transformMapper = mapperService.GetMapper(); + framesMapper = mapperService.GetMapper(); + } + + public override void Draw(GameTime gameTime) + { + _spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, SamplerState.PointClamp, null, RasterizerState.CullNone, null, _camera.GetViewMatrix()); + + foreach (int entityId in ActiveEntities) { + SkyboxPortionFrames frames = framesMapper.Get(entityId); + Transform2 transform = transformMapper.Get(entityId); + + frames.Draw(0, _spriteBatch, transform.Position, transform.Rotation, transform.Scale); + } + + _spriteBatch.End(); + } + } +} \ No newline at end of file -- cgit v1.2.3