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using System;
using System.Linq;
namespace Celesteia.Game.Components {
public class EntityAttributes {
public EntityAttributeMap Attributes;
public EntityAttributes(EntityAttributeMap attributes) {
Attributes = attributes;
}
public EntityAttributes() : this(new EntityAttributeMap()) {}
public partial class EntityAttributeMap {
private float[] attributes;
public EntityAttributeMap() {
attributes = new float[Enum.GetValues(typeof(EntityAttribute)).Cast<EntityAttribute>().Count()];
}
public EntityAttributeMap Set(EntityAttribute attribute, float value) {
attributes[(int) attribute] = value;
return this;
}
public float Get(EntityAttribute attribute) {
return attributes[(int) attribute];
}
}
}
public enum EntityAttribute {
MovementSpeed, JumpFuel, JumpForce, BlockRange
}
}
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