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using Microsoft.Xna.Framework;
namespace Celesteia.Game.Components.Physics {
public class PhysicsEntity {
public float Mass;
public bool Gravity;
public bool CollidingUp;
public bool CollidingLeft;
public bool CollidingRight;
public bool CollidingDown;
public PhysicsEntity(float mass, bool affectedByGravity) {
Mass = mass;
Gravity = affectedByGravity;
}
private Vector2 _velocity;
public Vector2 Velocity => _velocity;
public void SetVelocity(Vector2 vector) {
_velocity = vector;
}
public void SetVelocity(float x, float y) {
SetVelocity(new Vector2(x, y));
}
public void AddVelocity(Vector2 vector) {
_velocity += vector;
}
public void AddVelocity(float x, float y) {
AddVelocity(new Vector2(x, y));
}
}
}
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