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path: root/source/game/items/FoliageItemActions.cs
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using Celesteia.Game.Planets;
using Celesteia.Resources;
using Microsoft.Xna.Framework;
using MonoGame.Extended.Entities;

namespace Celesteia.Game.Items {
    public class FoliageItemActions : BlockItemActions {
        byte grown_soil;
        public FoliageItemActions(NamespacedKey blockKey) : base(blockKey) {
            grown_soil = ResourceManager.Blocks.GetResource(NamespacedKey.Base("grown_soil")).GetID();
        }

        public override bool Secondary(GameTime gameTime, ChunkMap chunkMap, Point cursor, Entity user) => false;

        public override bool Assert(GameTime gameTime, ChunkMap chunkMap, Point cursor, Entity user, bool forWall)
        => chunkMap.GetForeground(cursor.X, cursor.Y + 1).BlockID == grown_soil && base.Assert(gameTime, chunkMap, cursor, user, false);
    }
}