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using Celesteia.Graphics;
using Celesteia.Resources.Sprites;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
using MonoGame.Extended.Entities;
using MonoGame.Extended.Entities.Systems;
namespace Celesteia.Game.Systems {
public class CameraRenderSystem : EntityDrawSystem
{
private readonly Camera2D _camera;
private readonly SpriteBatch _spriteBatch;
private ComponentMapper<Transform2> transformMapper;
private ComponentMapper<EntityFrames> entityFramesMapper;
public CameraRenderSystem(Camera2D camera, SpriteBatch spriteBatch) : base(Aspect.All(typeof(Transform2), typeof(EntityFrames))) {
_camera = camera;
_spriteBatch = spriteBatch;
}
public override void Initialize(IComponentMapperService mapperService)
{
transformMapper = mapperService.GetMapper<Transform2>();
entityFramesMapper = mapperService.GetMapper<EntityFrames>();
}
public override void Draw(GameTime gameTime)
{
_spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null, null, _camera.GetViewMatrix());
foreach (int entityId in ActiveEntities) {
Transform2 transform = transformMapper.Get(entityId);
EntityFrames entityFrames = entityFramesMapper.Get(entityId);
entityFrames.Draw(0, _spriteBatch, transform.Position, transform.Scale, Color.White);
}
_spriteBatch.End();
}
}
}
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