blob: e5bcc71431ac26e275428ee71d617916cfeae672 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
using System;
using System.Collections.Generic;
using Celesteia.Game.Components.Items;
using Celesteia.GUIs.Game;
using Celesteia.Resources;
using Celesteia.Resources.Management;
using Celesteia.Resources.Types;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Celesteia.UI.Elements.Game {
public class CraftingWindow : Container {
private Inventory _referenceInventory;
private Image background;
private GameGUI _gameGui;
public CraftingWindow(GameGUI gameGui, Rect rect, Texture2D backgroundImage, Inventory inventory, CraftingRecipeSlot template) : base(rect) {
_gameGui = gameGui;
_referenceInventory = inventory;
background = new Image(Rect.RelativeFull(rect)).SetTexture(backgroundImage).MakePatches(4).SetColor(Color.White);
AddChild(background);
AddRecipes(27, template);
}
int columns = 9;
private void AddRecipes(int amountPerPage, CraftingRecipeSlot template) {
int rows = (int)Math.Ceiling(amountPerPage / (double)columns);
float o = CraftingRecipeSlot.SLOT_SPACING;
int index = 0;
int i = 0;
for (int row = 0; row < rows; row++)
for (int column = 0; column < columns; column++) {
if (i >= ResourceManager.Recipes.Recipes.Count) break;
int slotNumber = i;
Recipe recipe = ResourceManager.Recipes.Recipes[index];
CraftingRecipeSlot slot = template.Clone()
.SetNewRect(template.GetRect()
.SetX(AbsoluteUnit.WithValue(column * CraftingRecipeSlot.SLOT_SIZE + (column * CraftingRecipeSlot.SLOT_SPACING) + o))
.SetY(AbsoluteUnit.WithValue(row * CraftingRecipeSlot.SLOT_SIZE + (row * CraftingRecipeSlot.SLOT_SPACING) + o))
)
.SetRecipe(recipe)
.SetOnMouseUp((button, point) => {
if (button == MonoGame.Extended.Input.MouseButton.Left) {
recipe.Craft(_referenceInventory);
}
});
slot.referenceInv = _referenceInventory;
slot.SetPivot(new Vector2(0f, 0f));
index++;
i++;
AddChild(slot);
}
}
}
}
|