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| author | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
|---|---|---|
| committer | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
| commit | 567c422f8cd42eba2437f9a8c2522716a1649be7 (patch) | |
| tree | 93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/game/components/EntityAttributes.cs | |
| download | celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.gz celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.bz2 celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.zip | |
celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/game/components/EntityAttributes.cs')
| -rw-r--r-- | source/game/components/EntityAttributes.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/source/game/components/EntityAttributes.cs b/source/game/components/EntityAttributes.cs new file mode 100644 index 0000000..74a8e82 --- /dev/null +++ b/source/game/components/EntityAttributes.cs @@ -0,0 +1,35 @@ +using System; +using System.Linq; + +namespace Celesteia.Game.Components { + public class EntityAttributes { + public EntityAttributeMap Attributes; + + public EntityAttributes(EntityAttributeMap attributes) { + Attributes = attributes; + } + + public EntityAttributes() : this(new EntityAttributeMap()) {} + + public partial class EntityAttributeMap { + private float[] attributes; + + public EntityAttributeMap() { + attributes = new float[Enum.GetValues(typeof(EntityAttribute)).Cast<EntityAttribute>().Count()]; + } + + public EntityAttributeMap Set(EntityAttribute attribute, float value) { + attributes[(int) attribute] = value; + return this; + } + + public float Get(EntityAttribute attribute) { + return attributes[(int) attribute]; + } + } + } + + public enum EntityAttribute { + MovementSpeed, JumpFuel, JumpForce, BlockRange + } +}
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