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authorhazel <hazel@hazelthats.me>2026-01-26 22:04:39 +0100
committerhazel <hazel@hazelthats.me>2026-01-26 22:04:39 +0100
commit567c422f8cd42eba2437f9a8c2522716a1649be7 (patch)
tree93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/game/components/physics/PhysicsEntity.cs
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celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/game/components/physics/PhysicsEntity.cs')
-rw-r--r--source/game/components/physics/PhysicsEntity.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/source/game/components/physics/PhysicsEntity.cs b/source/game/components/physics/PhysicsEntity.cs
new file mode 100644
index 0000000..7214dff
--- /dev/null
+++ b/source/game/components/physics/PhysicsEntity.cs
@@ -0,0 +1,38 @@
+using Microsoft.Xna.Framework;
+
+namespace Celesteia.Game.Components.Physics {
+ public class PhysicsEntity {
+ public float Mass;
+
+ public bool Gravity;
+
+ public bool CollidingUp;
+ public bool CollidingLeft;
+ public bool CollidingRight;
+ public bool CollidingDown;
+
+ public PhysicsEntity(float mass, bool affectedByGravity) {
+ Mass = mass;
+ Gravity = affectedByGravity;
+ }
+
+ private Vector2 _velocity;
+ public Vector2 Velocity => _velocity;
+
+ public void SetVelocity(Vector2 vector) {
+ _velocity = vector;
+ }
+
+ public void SetVelocity(float x, float y) {
+ SetVelocity(new Vector2(x, y));
+ }
+
+ public void AddVelocity(Vector2 vector) {
+ _velocity += vector;
+ }
+
+ public void AddVelocity(float x, float y) {
+ AddVelocity(new Vector2(x, y));
+ }
+ }
+} \ No newline at end of file