diff options
| author | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
|---|---|---|
| committer | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
| commit | 567c422f8cd42eba2437f9a8c2522716a1649be7 (patch) | |
| tree | 93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/game/components/physics | |
| download | celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.gz celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.bz2 celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.zip | |
celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/game/components/physics')
| -rw-r--r-- | source/game/components/physics/CollisionBox.cs | 36 | ||||
| -rw-r--r-- | source/game/components/physics/PhysicsEntity.cs | 38 |
2 files changed, 74 insertions, 0 deletions
diff --git a/source/game/components/physics/CollisionBox.cs b/source/game/components/physics/CollisionBox.cs new file mode 100644 index 0000000..6e678ac --- /dev/null +++ b/source/game/components/physics/CollisionBox.cs @@ -0,0 +1,36 @@ +using System; +using MonoGame.Extended; +using Microsoft.Xna.Framework; + +namespace Celesteia.Game.Components.Physics { + public class CollisionBox { + public RectangleF _bounds; + public RectangleF Bounds { get => _bounds; set => _bounds = value; } + private Rectangle _rounded; + public Rectangle Rounded { get => _rounded; } + + public CollisionBox(float width, float height) { + _bounds = new RectangleF(-width / 2f, -height / 2f, width, height); + _rounded = Round(_bounds); + } + + public void Update(Vector2 position) { + _bounds.X = position.X - (Bounds.Width / 2f); + _bounds.Y = position.Y - (Bounds.Height / 2f); + _rounded = Round(_bounds); + } + + public Rectangle Round(RectangleF floatRect) { + return new Rectangle((int)MathF.Floor(floatRect.X), (int)MathF.Floor(floatRect.Y), (int)MathF.Ceiling(floatRect.Width), (int)MathF.Ceiling(floatRect.Height)); + } + + public RectangleF Intersection(CollisionBox other) { + return Intersection(other.Bounds); + } + + public RectangleF Intersection(RectangleF other) { + RectangleF intersection = other.Intersection(Bounds); + return intersection; + } + } +}
\ No newline at end of file diff --git a/source/game/components/physics/PhysicsEntity.cs b/source/game/components/physics/PhysicsEntity.cs new file mode 100644 index 0000000..7214dff --- /dev/null +++ b/source/game/components/physics/PhysicsEntity.cs @@ -0,0 +1,38 @@ +using Microsoft.Xna.Framework; + +namespace Celesteia.Game.Components.Physics { + public class PhysicsEntity { + public float Mass; + + public bool Gravity; + + public bool CollidingUp; + public bool CollidingLeft; + public bool CollidingRight; + public bool CollidingDown; + + public PhysicsEntity(float mass, bool affectedByGravity) { + Mass = mass; + Gravity = affectedByGravity; + } + + private Vector2 _velocity; + public Vector2 Velocity => _velocity; + + public void SetVelocity(Vector2 vector) { + _velocity = vector; + } + + public void SetVelocity(float x, float y) { + SetVelocity(new Vector2(x, y)); + } + + public void AddVelocity(Vector2 vector) { + _velocity += vector; + } + + public void AddVelocity(float x, float y) { + AddVelocity(new Vector2(x, y)); + } + } +}
\ No newline at end of file |
