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| author | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
|---|---|---|
| committer | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
| commit | 567c422f8cd42eba2437f9a8c2522716a1649be7 (patch) | |
| tree | 93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/game/systems/TargetPositionSystem.cs | |
| download | celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.gz celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.bz2 celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.zip | |
celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/game/systems/TargetPositionSystem.cs')
| -rw-r--r-- | source/game/systems/TargetPositionSystem.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/source/game/systems/TargetPositionSystem.cs b/source/game/systems/TargetPositionSystem.cs new file mode 100644 index 0000000..7089bc1 --- /dev/null +++ b/source/game/systems/TargetPositionSystem.cs @@ -0,0 +1,37 @@ +using Celesteia.Game.Components; +using Celesteia.Game.Planets; +using Microsoft.Xna.Framework; +using MonoGame.Extended; +using MonoGame.Extended.Entities; +using MonoGame.Extended.Entities.Systems; + +namespace Celesteia.Game.Systems { + public class TargetPositionSystem : EntityUpdateSystem { + private ChunkMap _chunkMap; + + private ComponentMapper<Transform2> transformMapper; + private ComponentMapper<TargetPosition> targetPositionMapper; + + public TargetPositionSystem(ChunkMap chunkMap) : base(Aspect.All(typeof(Transform2), typeof(TargetPosition))) + => _chunkMap = chunkMap; + + public override void Initialize(IComponentMapperService mapperService) + { + transformMapper = mapperService.GetMapper<Transform2>(); + targetPositionMapper = mapperService.GetMapper<TargetPosition>(); + } + + public override void Update(GameTime gameTime) + { + foreach (int entityId in ActiveEntities) { + TargetPosition targetPosition = targetPositionMapper.Get(entityId); + Transform2 transform = transformMapper.Get(entityId); + + if (targetPosition.Target.X < 0 || targetPosition.Target.X > _chunkMap.BlockWidth) + targetPosition.Target.X = MathHelper.Clamp(targetPosition.Target.X, 0f, _chunkMap.BlockWidth); + + transform.Position = targetPosition.Target; + } + } + } +}
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