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authorhazel <hazel@hazelthats.me>2026-01-26 22:04:39 +0100
committerhazel <hazel@hazelthats.me>2026-01-26 22:04:39 +0100
commit567c422f8cd42eba2437f9a8c2522716a1649be7 (patch)
tree93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/screens/GameplayScreen.cs
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celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/screens/GameplayScreen.cs')
-rw-r--r--source/screens/GameplayScreen.cs81
1 files changed, 81 insertions, 0 deletions
diff --git a/source/screens/GameplayScreen.cs b/source/screens/GameplayScreen.cs
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+using System.Diagnostics;
+using Celesteia.Game.Systems;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Celesteia.Game.ECS;
+using MonoGame.Extended.Entities;
+using MonoGame.Extended.Screens;
+using Celesteia.Resources;
+using Celesteia.Graphics;
+using Celesteia.Game.Components;
+using Celesteia.Game.Systems.Physics;
+using Celesteia.GUIs.Game;
+using Celesteia.Game.Systems.UI;
+using Celesteia.Game.Components.Items;
+using Celesteia.Game.Planets;
+using Microsoft.Xna.Framework.Media;
+
+namespace Celesteia.Screens {
+ public class GameplayScreen : GameScreen {
+ private new GameInstance Game => (GameInstance) base.Game;
+
+ private GameWorld _gameWorld;
+ private ChunkMap _chunkMap;
+ public GameplayScreen(GameInstance game, GameWorld gameWorld) : base(game) {
+ _gameWorld = gameWorld;
+ _chunkMap = gameWorld.ChunkMap;
+ }
+
+ private SpriteBatch SpriteBatch => Game.SpriteBatch;
+ private Camera2D Camera;
+ private GameGUI _gameGui;
+
+ public override void LoadContent()
+ {
+ base.LoadContent();
+
+ Song overworldMusic = Content.Load<Song>("music/landing_light");
+ Game.Music.PlayNow(overworldMusic);
+
+ Camera = new Camera2D(GraphicsDevice);
+
+ _gameGui = new GameGUI(Game);
+ _gameGui.LoadContent(Content);
+
+ LocalPlayerSystem lps = new LocalPlayerSystem(Game, _chunkMap, Camera, SpriteBatch, _gameGui);
+
+ _gameWorld.BeginBuilder()
+ .AddSystem(new PhysicsSystem())
+ .AddSystem(new PhysicsWorldCollisionSystem(_chunkMap))
+ .AddSystem(new TargetPositionSystem(_chunkMap))
+ .AddSystem(new ChunkMapRenderSystem(Camera, SpriteBatch, _chunkMap))
+ .AddSystem(new CameraSystem(Camera))
+ .AddSystem(new CameraRenderSystem(Camera, SpriteBatch))
+ .AddSystem(new LightingSystem(Camera, SpriteBatch, _chunkMap))
+ .AddSystem(lps)
+ .AddSystem(new GameGUIDrawSystem(_gameGui));
+ _gameWorld.EndBuilder();
+
+ Entity player = new EntityFactory(_gameWorld).CreateEntity(NamespacedKey.Base("player"));
+ player.Get<TargetPosition>().Target = _chunkMap.GetSpawnpoint();
+ _gameGui.SetReferenceInventory(player.Get<Inventory>());
+ lps.Player = player;
+ }
+
+ public override void Update(GameTime gameTime) => _gameWorld.Update(gameTime);
+
+ public override void Draw(GameTime gameTime)
+ {
+ GraphicsDevice.Clear(Color.SkyBlue);
+ _gameWorld.Draw(gameTime);
+ }
+
+ public override void Dispose()
+ {
+ Debug.WriteLine("Unloading GameplayScreen content...");
+ base.UnloadContent();
+ Debug.WriteLine("Disposing GameplayScreen...");
+ base.Dispose();
+ }
+ }
+} \ No newline at end of file