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| author | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
|---|---|---|
| committer | hazel <hazel@hazelthats.me> | 2026-01-26 22:04:39 +0100 |
| commit | 567c422f8cd42eba2437f9a8c2522716a1649be7 (patch) | |
| tree | 93c5b296f3b7c14b626d0aadf5cad37764c41c74 /source/ui/elements/game/controls | |
| download | celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.gz celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.tar.bz2 celesteia-567c422f8cd42eba2437f9a8c2522716a1649be7.zip | |
celesteia archive, last updated april 9th 2024
Signed-off-by: hazel <hazel@hazelthats.me>
Diffstat (limited to 'source/ui/elements/game/controls')
| -rw-r--r-- | source/ui/elements/game/controls/ControlTips.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/source/ui/elements/game/controls/ControlTips.cs b/source/ui/elements/game/controls/ControlTips.cs new file mode 100644 index 0000000..904b3cc --- /dev/null +++ b/source/ui/elements/game/controls/ControlTips.cs @@ -0,0 +1,51 @@ +using System.Collections.Generic; +using Celesteia.Game.Input; +using Celesteia.Resources; +using Celesteia.UI.Properties; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; + +namespace Celesteia.UI.Elements.Game.Controls { + public class ControlTips : Container { + private TextProperties _properties; + private Dictionary<Keys, string> _keyboardControls = new Dictionary<Keys, string>(); + private List<string> _lines = new List<string>(); + private List<Label> _labels = new List<Label>(); + + public ControlTips(Rect rect) : base(rect) { + _properties = new TextProperties() + .SetColor(Color.White) + .SetFont(ResourceManager.Fonts.DEFAULT) + .SetFontSize(12f) + .SetTextAlignment(TextAlignment.Left); + } + + private int lineHeight = 16; + private Rect LineRect(int line) => new Rect( + AbsoluteUnit.WithValue(0f), + AbsoluteUnit.WithValue(line * lineHeight), + new RelativeUnit(1f, GetRect(), RelativeUnit.Orientation.Horizontal), + AbsoluteUnit.WithValue(lineHeight) + ); + + private void UpdateLines() { + _labels.Clear(); + + foreach (Keys keys in _keyboardControls.Keys) _lines.Add($"[{keys}] {_keyboardControls[keys]}"); + + for (int i = 0; i < _lines.Count; i++) { + Label label = new Label(LineRect(i - (_lines.Count / 2))) + .SetTextProperties(_properties) + .SetText(_lines[i]); + label.SetParent(this); + _labels.Add(label); + } + } + + public override void Draw(SpriteBatch spriteBatch) + { + foreach (Label l in _labels) l.Draw(spriteBatch); + } + } +}
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