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Diffstat (limited to 'source/game/components/EntityAttributes.cs')
| -rw-r--r-- | source/game/components/EntityAttributes.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/source/game/components/EntityAttributes.cs b/source/game/components/EntityAttributes.cs new file mode 100644 index 0000000..74a8e82 --- /dev/null +++ b/source/game/components/EntityAttributes.cs @@ -0,0 +1,35 @@ +using System; +using System.Linq; + +namespace Celesteia.Game.Components { + public class EntityAttributes { + public EntityAttributeMap Attributes; + + public EntityAttributes(EntityAttributeMap attributes) { + Attributes = attributes; + } + + public EntityAttributes() : this(new EntityAttributeMap()) {} + + public partial class EntityAttributeMap { + private float[] attributes; + + public EntityAttributeMap() { + attributes = new float[Enum.GetValues(typeof(EntityAttribute)).Cast<EntityAttribute>().Count()]; + } + + public EntityAttributeMap Set(EntityAttribute attribute, float value) { + attributes[(int) attribute] = value; + return this; + } + + public float Get(EntityAttribute attribute) { + return attributes[(int) attribute]; + } + } + } + + public enum EntityAttribute { + MovementSpeed, JumpFuel, JumpForce, BlockRange + } +}
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