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-rw-r--r--source/game/components/EntityAttributes.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/game/components/EntityAttributes.cs b/source/game/components/EntityAttributes.cs
new file mode 100644
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+++ b/source/game/components/EntityAttributes.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Linq;
+
+namespace Celesteia.Game.Components {
+ public class EntityAttributes {
+ public EntityAttributeMap Attributes;
+
+ public EntityAttributes(EntityAttributeMap attributes) {
+ Attributes = attributes;
+ }
+
+ public EntityAttributes() : this(new EntityAttributeMap()) {}
+
+ public partial class EntityAttributeMap {
+ private float[] attributes;
+
+ public EntityAttributeMap() {
+ attributes = new float[Enum.GetValues(typeof(EntityAttribute)).Cast<EntityAttribute>().Count()];
+ }
+
+ public EntityAttributeMap Set(EntityAttribute attribute, float value) {
+ attributes[(int) attribute] = value;
+ return this;
+ }
+
+ public float Get(EntityAttribute attribute) {
+ return attributes[(int) attribute];
+ }
+ }
+ }
+
+ public enum EntityAttribute {
+ MovementSpeed, JumpFuel, JumpForce, BlockRange
+ }
+} \ No newline at end of file