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path: root/source/game/systems/physics/PhysicsCollisionDebugSystem.cs
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-rw-r--r--source/game/systems/physics/PhysicsCollisionDebugSystem.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/game/systems/physics/PhysicsCollisionDebugSystem.cs b/source/game/systems/physics/PhysicsCollisionDebugSystem.cs
new file mode 100644
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+++ b/source/game/systems/physics/PhysicsCollisionDebugSystem.cs
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+using Celesteia.Game.Components.Physics;
+using Celesteia.Game.Planets;
+using Celesteia.Graphics;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using MonoGame.Extended;
+using MonoGame.Extended.Entities;
+using MonoGame.Extended.Entities.Systems;
+
+namespace Celesteia.Game.Systems.Physics {
+ public class PhysicsCollisionDebugSystem : EntityDrawSystem
+ {
+ private readonly Camera2D _camera;
+ private readonly SpriteBatch _spriteBatch;
+ private readonly ChunkMap _chunkMap;
+
+ private ComponentMapper<Transform2> transformMapper;
+ private ComponentMapper<CollisionBox> collisionBoxMapper;
+
+ public PhysicsCollisionDebugSystem(Camera2D camera, SpriteBatch spriteBatch, ChunkMap chunkMap) : base(Aspect.All(typeof(Transform2), typeof(CollisionBox))) {
+ _camera = camera;
+ _spriteBatch = spriteBatch;
+ _chunkMap = chunkMap;
+ }
+
+ public override void Initialize(IComponentMapperService mapperService)
+ {
+ transformMapper = mapperService.GetMapper<Transform2>();
+ collisionBoxMapper = mapperService.GetMapper<CollisionBox>();
+ }
+
+ public override void Draw(GameTime gameTime)
+ {
+ if (!GameInstance.DebugMode) return;
+
+ _spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive, SamplerState.PointClamp, null, null, null, _camera.GetViewMatrix());
+
+ foreach (int entityId in ActiveEntities) {
+ Rectangle box = collisionBoxMapper.Get(entityId).Rounded;
+
+ int minX = box.X;
+ int maxX = box.X + box.Width;
+
+ int minY = box.Y;
+ int maxY = box.Y + box.Height;
+
+ for (int i = minX; i < maxX; i++)
+ for (int j = minY; j < maxY; j++) {
+ RectangleF? blockBox = _chunkMap.TestBoundingBox(i, j);
+ if (blockBox.HasValue) {
+ _spriteBatch.DrawRectangle(new RectangleF(i, j, blockBox.Value.Width, blockBox.Value.Height), Color.Red, .05f, 0f);
+ } else {
+ _spriteBatch.DrawRectangle(new RectangleF(i, j, 1f, 1f), Color.Green, .05f, 0f);
+ }
+ }
+ }
+
+ _spriteBatch.End();
+ }
+ }
+} \ No newline at end of file