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-rw-r--r--source/resources/management/SkyboxAssets.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/resources/management/SkyboxAssets.cs b/source/resources/management/SkyboxAssets.cs
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+++ b/source/resources/management/SkyboxAssets.cs
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+using System.Collections.Generic;
+using System.Diagnostics;
+using Celesteia.Resources.Sprites;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
+using MonoGame.Extended.TextureAtlases;
+
+namespace Celesteia.Resources.Management {
+ public class SkyboxAssets {
+ private List<SkyboxAsset> Assets;
+
+ public void LoadContent(ContentManager Content) {
+ Debug.WriteLine($"Loading skybox assets...");
+
+ Assets = new List<SkyboxAsset>();
+
+ Assets.Add(new SkyboxAsset(0, "stars", TextureAtlas.Create("stars", Content.Load<Texture2D>("sprites/skybox/stars2"), 1024, 1024), 1024, 0));
+ Assets.Add(new SkyboxAsset(1, "shadow", TextureAtlas.Create("shadow", Content.Load<Texture2D>("sprites/skybox/shadow"), 1024, 1024), 1024, 0));
+ Assets.Add(new SkyboxAsset(2, "nebula", TextureAtlas.Create("nebula", Content.Load<Texture2D>("sprites/skybox/nebula"), 1024, 1024), 1024, 0));
+ }
+
+ public SkyboxAsset GetAsset(string name) {
+ return Assets.Find(x => x.Name == name);
+ }
+ }
+
+ public class SkyboxAsset {
+ public readonly byte AssetID;
+ public readonly string Name;
+ public readonly SkyboxPortionFrames Frames;
+
+ public SkyboxAsset(byte id, string name, TextureAtlas atlas, int size, int frameStart, int frameCount) {
+ AssetID = id;
+ Name = name;
+ Frames = new SkyboxPortionFrames(atlas, size, frameStart, frameCount);
+
+ Debug.WriteLine($" Skybox asset '{name}' loaded.");
+ }
+
+ public SkyboxAsset(byte id, string name, TextureAtlas atlas, int size, int frame) : this (id, name, atlas, size, frame, 1) {}
+ }
+} \ No newline at end of file