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Diffstat (limited to 'source/resources/sprites/EntityFrames.cs')
| -rw-r--r-- | source/resources/sprites/EntityFrames.cs | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/source/resources/sprites/EntityFrames.cs b/source/resources/sprites/EntityFrames.cs new file mode 100644 index 0000000..65e31ee --- /dev/null +++ b/source/resources/sprites/EntityFrames.cs @@ -0,0 +1,32 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MonoGame.Extended.TextureAtlases; + +namespace Celesteia.Resources.Sprites { + public class EntityFrames { + public SpriteEffects Effects; + + public int Frame; + + private readonly Vector2 _scaling; + + private TextureRegion2D[] _frames; + + public EntityFrames(TextureAtlas atlas, int startIndex, int frameCount, float scaling) { + _scaling = new Vector2(scaling); + + _frames = new TextureRegion2D[frameCount]; + for (int i = 0; i < frameCount; i++) { + _frames[i] = atlas.GetRegion(startIndex + i); + } + } + + private Vector2 GetOrigin(TextureRegion2D frame) { + return new Vector2(0.5f * frame.Width, 0.5f * frame.Height); + } + + public void Draw(int index, SpriteBatch spriteBatch, Vector2 position, Vector2 scale, Color color) { + spriteBatch.Draw(_frames[Frame % _frames.Length], position, color, 0f, GetOrigin(_frames[index % _frames.Length]), _scaling * scale, Effects, 0f, null); + } + } +}
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