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-rw-r--r--source/screens/MainMenuScreen.cs85
1 files changed, 85 insertions, 0 deletions
diff --git a/source/screens/MainMenuScreen.cs b/source/screens/MainMenuScreen.cs
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+++ b/source/screens/MainMenuScreen.cs
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+using System.Diagnostics;
+using Celesteia.GUIs;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using MonoGame.Extended.Screens;
+using Microsoft.Xna.Framework.Media;
+using Celesteia.Graphics;
+using MonoGame.Extended.Entities;
+using Celesteia.Game.Systems.MainMenu;
+using Celesteia.Game.ECS;
+using MonoGame.Extended;
+using Celesteia.Game.Components.Skybox;
+using Celesteia.Resources;
+
+namespace Celesteia.Screens {
+ public class MainMenuScreen : GameScreen
+ {
+ private new GameInstance Game => (GameInstance) base.Game;
+ public MainMenuScreen(GameInstance game) : base(game) {}
+
+ private MainMenu mainMenu;
+
+ private Song mainMenuTheme;
+
+ private Camera2D Camera;
+ private World _world;
+
+ public override void LoadContent()
+ {
+ base.LoadContent();
+
+ mainMenuTheme = Content.Load<Song>("music/stargaze_symphony");
+ Game.Music.PlayNow(mainMenuTheme);
+
+ Camera = new Camera2D(GraphicsDevice);
+
+ _world = new WorldBuilder()
+ .AddSystem(new MainMenuBackgroundSystem())
+ .AddSystem(new MainMenuRenderSystem(Camera, Game.SpriteBatch))
+ .Build();
+
+ CreateSkyboxPortion("stars", Color.White, -0.1f, .9f);
+ CreateSkyboxPortion("shadow", Color.Black, 5f, .7f);
+ CreateSkyboxPortion("shadow", Color.Black, 3f, .6f);
+ CreateSkyboxPortion("nebula", new Color(165,216,255,45), 3f, .5f);
+ CreateSkyboxPortion("nebula", new Color(255,165,246,45), -2f, .3f);
+
+ mainMenu = new MainMenu(Game);
+ mainMenu.LoadContent(Content);
+ }
+
+ public Entity CreateSkyboxPortion(string name, Color color, float rotation, float depth)
+ {
+ Entity e = _world.CreateEntity();
+
+ e.Attach(new Transform2(Vector2.Zero, 0F, new Vector2(3f, 3f)));
+ e.Attach(new SkyboxRotateZ(rotation));
+ e.Attach(ResourceManager.Skybox.GetAsset(name).Frames.Clone().SetColor(color).SetDepth(depth));
+
+ return e;
+ }
+
+ public override void Draw(GameTime gameTime)
+ {
+ GraphicsDevice.Clear(Color.White);
+
+ _world.Draw(gameTime);
+ mainMenu.Draw(gameTime);
+ }
+
+ public override void Update(GameTime gameTime)
+ {
+ _world.Update(gameTime);
+ mainMenu.Update(gameTime, out _);
+ }
+
+ public override void Dispose()
+ {
+ Debug.WriteLine("Unloading MainMenuScreen content...");
+ base.UnloadContent();
+ Debug.WriteLine("Disposing MainMenuScreen...");
+ base.Dispose();
+ }
+ }
+} \ No newline at end of file