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<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <OutputType>WinExe</OutputType>
    <TargetFramework>net6.0</TargetFramework>
    <RollForward>Major</RollForward>
    <PublishReadyToRun>false</PublishReadyToRun>
    <TieredCompilation>false</TieredCompilation>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationManifest>app.manifest</ApplicationManifest>
    <ApplicationIcon>Icon.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Release'">
    <DebugType>none</DebugType>
    <DebugSymbols>false</DebugSymbols>
    <PublishSingleFile>true</PublishSingleFile>
  </PropertyGroup>
  <ItemGroup>
    <None Remove="Icon.ico" />
    <None Remove="Icon.bmp" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Icon.ico" />
    <EmbeddedResource Include="Icon.bmp" />
  </ItemGroup>
  <ItemGroup>
    <MonoGameContentReference Include="Content\Content.mgcb" />
  </ItemGroup>
  <ItemGroup>
    <TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
  </ItemGroup>
  <ItemGroup>
    <PackageReference Include="MonoGame.Extended" Version="3.8.0" />
    <PackageReference Include="MonoGame.Extended.Entities" Version="3.8.0" />
    <PackageReference Include="MonoGame.Extended.Input" Version="3.8.0" />
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
  </ItemGroup>
  <Target Name="RestoreDotnetTools" BeforeTargets="Restore">
    <Message Text="Restoring dotnet tools" Importance="High" />
    <Exec Command="dotnet tool restore" />
  </Target>
  <ItemGroup>
    <RuntimeHostConfigurationOption Include="System.Globalization.Invariant" Value="true" />
  </ItemGroup>
</Project>