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using Celesteia.Game.Planets;
using Celesteia.Resources;
using Microsoft.Xna.Framework;
using MonoGame.Extended.Entities;
namespace Celesteia.Game.Items {
public class TorchItemActions : BlockItemActions {
public TorchItemActions(NamespacedKey blockKey) : base(blockKey) {}
public override bool Secondary(GameTime gameTime, ChunkMap chunkMap, Point cursor, Entity user) => false;
public override bool Assert(GameTime g, ChunkMap cm, Point c, Entity u, bool wa = false)
=> !cm.GetBackground(c).Empty && base.Assert(g, cm, c, u, false);
}
}
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