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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Media;
namespace Celesteia.Game.Music {
public class MusicManager : GameComponent {
private new GameInstance Game => (GameInstance) base.Game;
public MusicManager(GameInstance Game) : base(Game) {}
private float SetVolume = 0.1f;
private float _volume;
private Song _nextUp;
private float _elapsedTransitionTime;
private float _transitionDuration = 2f;
private bool _transitionComplete = false;
public override void Update(GameTime gameTime)
{
if (_elapsedTransitionTime >= _transitionDuration) _volume = 1f;
else {
_elapsedTransitionTime += ((float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000f);
if (_elapsedTransitionTime >= _transitionDuration / 2f && !_transitionComplete) {
if (_nextUp != null) {
MediaPlayer.Play(_nextUp);
_nextUp = null;
} else Stop();
_transitionComplete = true;
}
_volume = Volume(_elapsedTransitionTime);
}
MediaPlayer.Volume = _volume * SetVolume;
}
public void PlayNow(Song song, bool repeat = true) {
MediaPlayer.IsRepeating = repeat;
_elapsedTransitionTime = MediaPlayer.State == MediaState.Playing ? 0f : 1f;
_transitionComplete = false;
_nextUp = song;
}
public void Stop() {
MediaPlayer.Stop();
}
private float Volume(float x) {
return Math.Abs(x - (_transitionDuration / 2f));
}
}
}
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