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using Celesteia.Game.Items;
using MonoGame.Extended.TextureAtlases;
namespace Celesteia.Resources.Types {
public class ItemType : IResourceType {
private byte id;
public readonly string Name;
public byte GetID() => id;
public void SetID(byte value) => id = value;
public ItemType(string name) {
Name = name;
}
public string Lore = "";
public TextureRegion2D Sprite = null;
public int MaxStackSize = 99;
public IItemActions Actions;
public bool ConsumeOnUse;
}
}
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