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using System;
using Microsoft.Xna.Framework;
using MonoGame.Extended.Entities;
namespace Celesteia.Resources.Types {
public class TileEntityType : IResourceType {
private byte id;
public byte GetID() => id;
public void SetID(byte value) => id = value;
public readonly Point Bounds;
public readonly Point Origin;
public readonly NamespacedKey PartKey;
private Action<Entity> InstantiateAction;
public TileEntityType(NamespacedKey part, Action<Entity> instantiate, int width, int height, int originX = 0, int originY = 0) {
PartKey = part;
InstantiateAction = instantiate;
Bounds = new Point(width, height);
Origin = new Point(originX, originY);
}
public void Instantiate(Entity entity) {
InstantiateAction.Invoke(entity);
}
}
}
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