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using Microsoft.Xna.Framework;
using MonoGame.Extended.Input;
namespace Celesteia.UI.Elements {
public class Clickable : Element, IClickable
{
private bool _clicked;
public override void OnMouseOut() {
_clicked = false;
base.OnMouseOut();
}
public virtual void OnMouseDown(MouseButton button, Point position) => _clicked = true;
public virtual void OnMouseUp(MouseButton button, Point position) => _clicked = false;
public bool GetClicked() => _clicked;
}
public delegate void HoverEvent();
public delegate void ClickEvent(MouseButton button, Point position);
}
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