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---
title: Phase 4: Usurper of Frost/Oracle of Darkness
---

# Toolbox / Raidplan

[Mami Darklit](https://raidplan.io/plan/scWeh81_SDmJyOsn)

[Crystallize Time fast dragons](https://raidplan.io/plan/PPZ2sl43DYxq2vZ8) 
 
# Darklit Dragonsong
__General Positions__
Healer position in the middle towards A marker.
Tanks position in the west towards D marker.
DPS position between C and B marker.
DPS make sure you don't form a direct line with other DPS towards the Healer stack north to make sure you can easily identify who you are tetherd to.

# Crystalized Time
__Priorities__
Red Debuff Positions are played in the following priority:
DPS E for Red Ice and SE for Red Wind
Support W for Red Ice or SW for Red Wind

If there are two Red Debuff combos are (i.e 2x Red Ice) in the same group, move with the following priority to the other side:
M1 > M2 > R1 > R2
MT > OT > H1 > H2

__Red Ice__
As Red Ice close to dark, you instantly move to dark after popping your head.
As Red Ice far away from dark you can either play it normally as in the Raidplan or target the Dark Debuff Person and dash to them. Sprint + any kind of dash works. Just gotta be fast after head pops. This makes the Stack afterwards a lot safer.

__Winds Move__
After the first traffic light goes off, the wind moves in the middle of the petal close to the edge of the explosion. 
The party just moves in the same direction but slightly in front of the Red Wind person at the wall.

__Blue Debuff Priority & Macros__
/p ==========
/p Stack  -> B
/p Dark   -> D
/p Water -> 3
/p Ice       -> 4
/p ==========

/e ┏━━━━━━━━━━━━━━━━━━
/e ┃                           north
/e ┃
/e ┃     Dark D                             Stack B
/e ┃
/e ┃          Ice 4                        Water 3
/e ┃
/e ┃                           south
/e ┗━━━━━━━━━━━━━━━━━━

__Spread after rewind placement__
Tanks move to the wall (don't hit crystal)
Healer stay close to the rewind spots (don't hit the crystal)
DPS move into the Arena. As a general idea you can just run towards your Marker. Or just dash to the other side of the Arena if possible.

**Akh Morns**
__4-4__
G1 under Ryne, G2 under Gaia
If HP check is not met -> MT goes south to sacrifice
If you as MT think its going to be close or dislike being killed because of that/do not want to sac - do not destroy the crystal, just stay in the group and maybe the HP check is met last second.

__7-1__
In case of someone dying in CT for recovery purposes tanks can opt to do 7-1 instead of 4-4.
Tank can only use 120s + external party mit on rewind to survive in case of someone standing wrong. 
Can use 90s + short to solo the Akh Morn after. Stand away from from Crystal/North and middle. 
Announce it prior if you wanna do this as tank. Party can stack underneath boss/middle then. 
If nothing is mentioned: the standard way to do Akh Morns is 4-4