diff options
Diffstat (limited to 'source/game/input/conditions')
| -rw-r--r-- | source/game/input/conditions/AllCondition.cs | 15 | ||||
| -rw-r--r-- | source/game/input/conditions/AnyCondition.cs | 15 | ||||
| -rw-r--r-- | source/game/input/conditions/AverageCondition.cs | 16 | ||||
| -rw-r--r-- | source/game/input/conditions/ICondition.cs | 5 |
4 files changed, 51 insertions, 0 deletions
diff --git a/source/game/input/conditions/AllCondition.cs b/source/game/input/conditions/AllCondition.cs new file mode 100644 index 0000000..183acfb --- /dev/null +++ b/source/game/input/conditions/AllCondition.cs @@ -0,0 +1,15 @@ +using Celesteia.Game.Input.Definitions; + +namespace Celesteia.Game.Input.Conditions { + public class AllCondition : ICondition<bool> { + private IBinaryInputDefinition[] _definitions; + + public AllCondition(params IBinaryInputDefinition[] definitions) + => _definitions = definitions; + + public bool Poll() { + for (int i = 0; i < _definitions.Length; i++) if (!_definitions[i].Test()) return false; + return true; + } + } +}
\ No newline at end of file diff --git a/source/game/input/conditions/AnyCondition.cs b/source/game/input/conditions/AnyCondition.cs new file mode 100644 index 0000000..a870539 --- /dev/null +++ b/source/game/input/conditions/AnyCondition.cs @@ -0,0 +1,15 @@ +using Celesteia.Game.Input.Definitions; + +namespace Celesteia.Game.Input.Conditions { + public class AnyCondition : ICondition<bool> { + private IBinaryInputDefinition[] _definitions; + + public AnyCondition(params IBinaryInputDefinition[] definitions) + => _definitions = definitions; + + public bool Poll() { + for (int i = 0; i < _definitions.Length; i++) if (_definitions[i].Test()) return true; + return false; + } + } +}
\ No newline at end of file diff --git a/source/game/input/conditions/AverageCondition.cs b/source/game/input/conditions/AverageCondition.cs new file mode 100644 index 0000000..08abdb7 --- /dev/null +++ b/source/game/input/conditions/AverageCondition.cs @@ -0,0 +1,16 @@ +using Celesteia.Game.Input.Definitions; + +namespace Celesteia.Game.Input.Conditions { + public class AverageCondition : ICondition<float> { + private IFloatInputDefinition[] _definitions; + + public AverageCondition(params IFloatInputDefinition[] definitions) + => _definitions = definitions; + + public float Poll() { + float total = 0f; + for (int i = 0; i < _definitions.Length; i++) total += _definitions[i].Test(); + return total / _definitions.Length; + } + } +}
\ No newline at end of file diff --git a/source/game/input/conditions/ICondition.cs b/source/game/input/conditions/ICondition.cs new file mode 100644 index 0000000..32bbc74 --- /dev/null +++ b/source/game/input/conditions/ICondition.cs @@ -0,0 +1,5 @@ +namespace Celesteia.Game.Input.Conditions { + public interface ICondition<T> { + T Poll(); + } +}
\ No newline at end of file |
