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-rw-r--r--source/game/planets/BlockState.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/source/game/planets/BlockState.cs b/source/game/planets/BlockState.cs
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+++ b/source/game/planets/BlockState.cs
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+using Celesteia.Game.Components.Items;
+using Celesteia.Resources;
+using Celesteia.Resources.Sprites;
+using Celesteia.Resources.Types;
+
+namespace Celesteia.Game.Planets {
+ public struct BlockState {
+ public static BlockState None = new BlockState() { Empty = true };
+
+ public bool Empty;
+
+ private byte _id;
+ public byte BlockID {
+ get => _id;
+ set {
+ _id = value;
+ Type = ResourceManager.Blocks.GetBlock(BlockID) as BlockType;
+
+ Empty = _id == 0;
+ Translucent = Type.Translucent;
+ Frames = Type.Frames;
+ }
+ }
+
+ public BlockType Type { get; private set; }
+ public bool Translucent { get; private set; }
+ public BlockFrames Frames { get; private set; }
+
+ public int BreakProgress;
+
+ public bool Draw;
+ public bool HasFrames() => Frames != null;
+
+ public BlockData Data;
+ public bool HasData() => Data != null;
+ }
+
+ public class BlockData {}
+ public class TileEntity : BlockData {}
+ public class Container : TileEntity {
+ public Inventory inventory;
+ }
+} \ No newline at end of file