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Diffstat (limited to 'source/game/systems/CameraSystem.cs')
| -rw-r--r-- | source/game/systems/CameraSystem.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/source/game/systems/CameraSystem.cs b/source/game/systems/CameraSystem.cs new file mode 100644 index 0000000..be121a5 --- /dev/null +++ b/source/game/systems/CameraSystem.cs @@ -0,0 +1,39 @@ +using System; +using Celesteia.Game.Components; +using Celesteia.Game.Input; +using Celesteia.Graphics; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; +using MonoGame.Extended; +using MonoGame.Extended.Entities; +using MonoGame.Extended.Entities.Systems; + +namespace Celesteia.Game.Systems { + public class CameraSystem : EntityUpdateSystem + { + private Camera2D _camera; + private float smoothing = 128f; + + private ComponentMapper<Transform2> transformMapper; + + public CameraSystem(Camera2D camera) : base(Aspect.All(typeof(Transform2), typeof(CameraFollow))) + => _camera = camera; + + public override void Initialize(IComponentMapperService mapperService) + => transformMapper = mapperService.GetMapper<Transform2>(); + + Vector2 pos; + public override void Update(GameTime gameTime) + { + foreach (int entityId in ActiveEntities) { + pos = transformMapper.Get(entityId).Position * smoothing; + pos.X = MathF.Round(pos.X) / smoothing; + pos.Y = MathF.Round(pos.Y) / smoothing; + _camera.Center = pos; + break; + } + + if (KeyboardHelper.IsDown(Keys.LeftControl)) _camera.Zoom += (int) Math.Clamp(MouseHelper.ScrollDelta, -1f, 1f); + } + } +}
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