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| author | hazel <hazel@hazelthats.me> | 2026-03-06 15:22:01 +0100 |
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| committer | hazel <hazel@hazelthats.me> | 2026-03-06 15:22:01 +0100 |
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Signed-off-by: hazel <hazel@hazelthats.me>
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@@ -0,0 +1,68 @@ +## __Phase 4: Enter the Dragon__ + +### Toolbox / Raidplan + +[Mami Darklit](https://raidplan.io/plan/scWeh81_SDmJyOsn) + +[Crystallize Time fast dragons](https://raidplan.io/plan/PPZ2sl43DYxq2vZ8) + +### Darklit Dragonsong +__General Positions__ +Healer position in the middle towards A marker. +Tanks position in the west towards D marker. +DPS position between C and B marker. +DPS make sure you don't form a direct line with other DPS towards the Healer stack north to make sure you can easily identify who you are tetherd to. + +### Crystalized Time +__Priorities__ +Red Debuff Positions are played in the following priority: +DPS E for Red Ice and SE for Red Wind +Support W for Red Ice or SW for Red Wind + +If there are two Red Debuff combos are (i.e 2x Red Ice) in the same group, move with the following priority to the other side: +M1 > M2 > R1 > R2 +MT > OT > H1 > H2 + +__Red Ice__ +As Red Ice close to dark, you instantly move to dark after popping your head. +As Red Ice far away from dark you can either play it normally as in the Raidplan or target the Dark Debuff Person and dash to them. Sprint + any kind of dash works. Just gotta be fast after head pops. This makes the Stack afterwards a lot safer. + +__Winds Move__ +After the first traffic light goes off, the wind moves in the middle of the petal close to the edge of the explosion. +The party just moves in the same direction but slightly in front of the Red Wind person at the wall. + +__Blue Debuff Priority & Macros__ +/p ========== +/p Stack -> B +/p Dark -> D +/p Water -> 3 +/p Ice -> 4 +/p ========== + +/e ┏━━━━━━━━━━━━━━━━━━ +/e ┃ north +/e ┃ +/e ┃ Dark D Stack B +/e ┃ +/e ┃ Ice 4 Water 3 +/e ┃ +/e ┃ south +/e ┗━━━━━━━━━━━━━━━━━━ + +__Spread after rewind placement__ +Tanks move to the wall (don't hit crystal) +Healer stay close to the rewind spots (don't hit the crystal) +DPS move into the Arena. As a general idea you can just run towards your Marker. Or just dash to the other side of the Arena if possible. + +**Akh Morns** +__4-4__ +G1 under Ryne, G2 under Gaia +If HP check is not met -> MT goes south to sacrifice +If you as MT think its going to be close or dislike being killed because of that/do not want to sac - do not destroy the crystal, just stay in the group and maybe the HP check is met last second. + +__7-1__ +In case of someone dying in CT for recovery purposes tanks can opt to do 7-1 instead of 4-4. +Tank can only use 120s + external party mit on rewind to survive in case of someone standing wrong. +Can use 90s + short to solo the Akh Morn after. Stand away from from Crystal/North and middle. +Announce it prior if you wanna do this as tank. Party can stack underneath boss/middle then. +If nothing is mentioned: the standard way to do Akh Morns is 4-4 |
